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الثلاثاء، 7 فبراير 2012

Exclusive Syndicate demo gameplay footage

All I see is a fairly competant but generic FPS. It doesn't look a bad game at all, but it looks like the kind of thing which was surpassed by the Halo or CoD series years ago. The only thing this game appears to have as a draw for customers is the title "Syndicate". But what the hell? This is insulting.

Where is the walking through rain filled dystopian streets?

Where are the local law enforcement threatening both your agents and the enemy agents alike?

Where are the innocent civilians who may well end up being minigunned down if they get in the way?

Where are the innocent civilians who are going to be "persuaded"?

And what about banks to rob, floating cars to hijack, or monorails to destroy?

This isn't Syndicate I am afraid, this is "Sci Fi themed shooter 192!"

I don't mind if it's FPS or top down or whatever, as long as they had a spirited attempt to capture the original atmosphere and theme of Syndicate. Without that there isn't any connection with the original game, and it becomes a cynical attempt to make money on an old favorite of the gaming world.

In other words, this is like remaking Citizen Kane but having the lead played by Jean Claude Van Damme. The remake may well be a nice movie, but it's just not right.


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الاثنين، 6 فبراير 2012

SSX online pass confirmed, detailed

Forthcoming snowboarding revival SSX ships with an online pass, publisher EA has confirmed.

As detailed by GameInformer, all players will be able to access the game's Explore and Global Events multiplayer modes, however, any in-game credits earned will be withheld until an online pass code is activated.

That code is included in new copies of the game, but those picking the game up second hand will have to fork over $10 for a digital voucher.

"In SSX, players without an Online Pass are able to compete and play in both of SSX's online game modes, Explore and Global Events with no restrictions," explained an EA spokesperson.

"In Global Events, the top finishers from each event are awarded with in-game credits. These in-game credits earned during play will not be awarded to the player if they do not have an Online Pass; these credits will be stored so that at any time, if a player redeems an Online Pass code, all the credits that they had previously earned in Global Events will be immediately awarded to them."

The credits let you unlock new items for your character and participate in special event drops across the two game modes.

The game, developed by EA Canada, is due out on PlayStation 3 and Xbox 360 on 2nd March. Give our recent SSX preview a read for more on what to expect.


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الأحد، 5 فبراير 2012

Reckoning dev's biggest concern is you're still playing Skyrim

The biggest concern at Kingdoms of Amalur: Reckoning developer Big Huge Games right now is you're still playing Skyrim.

According to lead designer Ian Frazier, if you and lots of other gamers are still playing Skyrim, you may not be interested in Reckoning, out next month.

Reckoning is a huge, open world high fantasy RPG. Sound like a game you've played?

"Frankly, Reckoning is either going to do well enough that we're going to be in a good place or people are going to go, nope, I'm still playing Skyrim, I'm not interested, in which case we're hosed," Frazier told Eurogamer.

"It's going to be one of those extremes."

Frazier described Skyrim as "our big competitor". "It's hard not to go, it's the devil! It's evil!" he said.

But, he's a fan - perhaps not as big a fan as others, but a fan. "It's a good game. It's got problems. It's not God's gift to gaming, as some are describing it. But it is good. It's a lot of fun. They do a lot of stuff really well.

"But a lot of folks are still playing it, and that's been one of my biggest concerns. It's the same thing as if we had released first. It's hundreds of hours of content and it's a high fantasy world. Are people just going to be bored? Are they just done with high fantasy for a while? I hope not. But that's the big concern at the studio."

Alternatively, Skyrim's incredible success - 10 million players and counting - suggests interest in fantasy RPGs it at an all-time high.

"Not just Skyrim, but RPGs in general have been in an upswing over the last few years," Frazier explained.

"Skyrim in particular, here's a giant open world game where you can do whatever you want in this fantasy setting, and everybody goes, wow, this is fun, I like this. And a few months later, oh, this is the same sort of thing I like except I can do a lot more awesome stuff in combat. Let's hope that is the thing that makes us succeed."

Gamers and press have been quick to compare Reckoning to Skyrim ever since it was announced.

This situation has "its ups and downs", Frazier said, but he's happy to discuss his gargantuan rival - even if it's bad PR.

"PR wise it's not a good idea for us to talk about any of our competitors too much, or anything else in the RPG space because we're trying to sell Reckoning," he said.

"Our livelihood depends on it. But I'm not going to pretend that Skyrim doesn't exist and it doesn't have a pretty big bearing on our success in both directions."

Reckoning chief Ken Rolston - who led development on Elder Scrolls games Morrowind and Oblivion - raised eyebrows earlier this week when he said his game "has the best, coolest, fastest-paced, most tactile and silly-exciting fantasy combat of any RPG".

Frazier echoed those comments - indeed he went one step further.

"The combat - I'll be very blunt - it is leagues better than Skyrim's. It's better than pretty much everything in the RPG space. I'm proud of our combat," he said.

Frazier pointed to Reckoning's Destiny System, which governs the game's class system, and its art style, as other points of difference.

Reckoning's art style in particular is "a big selling point".

Skyrim "is a little monochromatic, and it's snowy. It's just very white," Frazier said. "It's snowing, it was just snowing and it's about to start snowing again.

"It is cool, it's just it is samey throughout. And it's a big world, so it's like, I just want some variety.

"One thing I think we've done a pretty good job with is the art for each major zone and each of the dungeons is completely different. It's like, I'm in a desert, I'm in a swamp - really radically different environments.

"We embrace colour left and right."

Reckoning has over 130 hand-crafted dungeons, Frazier revealed. "We just made them" with "brute force"," he said.

"Our level design pipeline is great. You can make a dungeon that's pretty cool-looking pretty darn fast. So we've been able to craft a lot of them with a lot of variety to them across the course of development."


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السبت، 4 فبراير 2012

Prototype 2 Radnet Edition grants "hours of additional gameplay"

UPDATE: Radical Entertainment has announced the delay of the PC version of Prototype 2.

"Hey all, we just wanted to let you know that the PC version of Prototype 2 is unfortunately going to be delayed until July 24th," reads a note on Facebook.

"Radical Entertainment has always been extremely dedicated to all our fans, and we just wanted to make sure you heard the news from us FIRST. We'll share more details with you soon."

ORIGINAL STORY: Activision has announced the Prototype 2 Radnet Edition, which includes 55 pieces of addition content and "hours" of additional gameplay.

The Radnet Edition rekindles memories of Mass Effect's Cerberus Network, the online DLC and news network from EA.

What it amounts to is a "limited number" of the launch quantities of Prototype 2 on PS3 and Xbox 360 (no mention is made of the PC version) include a one-time use code that unlocks access to Radnet, which dishes out content over a period of seven weeks following the game's April launch.

All who pre-order the game are guaranteed the Radnet Edition of the open world action game at no extra cost.

The weekly scheduled content includes in-game events and challenges. There are bonus mutations (for use in the campaign) behind the scenes videos, Avatar items and PS3 dynamic themes to unlock, too.

The challenges add online leaderboards Prototype 2, which is a single-player only game.

If you play all of the weekly challenges and events you unlock the "ultimate shape-shifting reward," which developer Radical Entertainment is keeping under wraps.

Studio Head Ken Rosman said the Radnet Edition "is our way of rewarding the game's most loyal supporters - the early adopters, the ones who will replay it over and over again".

"We think this is great because we're giving our fans hours of additional gameplay outside Prototype 2's main narrative, and cool rewards - all delivered weekly following the game's launch!"


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الجمعة، 3 فبراير 2012

Modern Warfare 3 Title Update 8 released on Xbox Live

Title Update 8 has been released for Modern Warfare 3 on Xbox Live, and is in certification on PlayStation 3.

"It will be out shortly on all platforms soon," wrote Infinity Ward's Robert Bowling, perhaps in a hurry.

Title Update 8 improves networking, Theater, "host disadvantage" and "lag comp".

YouTube upload speed has been increased from 32K to 256K.

All Akimbo weapons have been nerfed - weakened via reduced fire rate - and shotguns have been "re-balanced". The Striker shotgun has had a "slight nerf", and all other shotguns a "slight buff".

Fixed are a bug preventing some gamers from getting a prestige token, and a "games played" statistic bug.

All of the Modern Warfare 3 Title Updates are listed, with the most recent presented first, below.

We've also included the list of Modern Warfare 3 developments Infinity Ward is currently working on.

Re-balancing and Updates currently in Development and/or Discussion:

Further improvements to the Spawn systemImprovement to PS3 Mic Quality.HD Video Uploads on PS3Default :30 Round Start timer for System Link only, while looking into adjustable timer for System Link games for Competitive Play.Options to allow System Link players to 'unlock all' for competitive play in System Link only.

Aaaand those Title Updates already released:

TU8: Networking enhancements, Theater improvements and fixes, Further improvements to "Host Disadvantage" / "Lag Comp", Increased speed of YouTube uploads from 32k to 256k, Nerf to all Akimbo weapons (reduced fire rate), Shotgun re-balance (Slight nerf to Striker, slight buff to all other shotguns), Fix that prevents some users from not receiving their prestige token after prestiging, fix stat bug that retains "games played" stat across prestiges.TU7: Improvement to address "Host Disadvantage" / "Lag Compensation" that caused hosts with good connections to be hindered. Plus ability to hot fix additional tweaks based on user feedback to this change. TU6: Additional improvements to address lag. Fix for Melee Jump. Clan Tag Validation (remove buttons from clan tags). Improve Host Migration logic. Prevent stat loss when player loses connection from server (internet pull / drop).TU5: Further improvements for hitching and addressing lag in gameplay.TU4: Change to address hitching and lag in gameplay.TU3: Theater Improvements (Fix to FF and RW in Theater), LAG improvements, Improvements to Hot Fix system.TU2: Fix for YouTube video upload on SD TVs. Matchmaking Improvements.TU1: Enabled Theater, Vault, Private Match options, Elite and Facebook functionality for Launch Day.'Tis the season for DLC, apparently.

Video(Playlist,1);

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الخميس، 2 فبراير 2012

Sony "will probably be the last to announce" next-gen plans

Sony reckons it'll be the last to announce its next generation plans.

Sony France boss Philippe Cardon told Lepoint.fr (translated by Eurogamer's Oli Welsh) the Japanese company won't be rushed in the next-gen race.

"It's true that there are a lot of rumours, but I can't tell you anything," he told the interviewer.

"The Wii is under time pressure because it's in decline. As far as we're concerned, we're under a lot less pressure. We were the last to release the PS3, we will probably be the last to announce something."

Nintendo is set to enter the next generation ahead of Sony and Microsoft with the Wii U, due out this Christmas.

Microsoft is strongly rumoured to be preparing to announce its next Xbox at E3 in June, with a launch planned for 2013.

But what of Sony?

Jim Ryan, PlayStation Euro boss, told Eurogamer in November last year that it would be "undesirable" to concede another head start advantage to Microsoft with the next generation of consoles - comments that contradict Cardon's.

Earlier this month MCV claimed Sony would show its new console at E3 this year - a tip that came from an "ultra high level" source.

Meanwhile, Cardon suggested a Monster Hunter game will launch for Vita soon.

Commenting on the poor performance of the handheld in Japan, he said Monster Hunter on Vita was "due in a few months' time" (translation, again, by Oli Welsh).

"There were so many pre-orders that everything [all stock] went in the first few days," he said.

"The sales that followed might seem disappointing, but they're not. We must put things in perspective and stay calm. The games available at the Japanese launch didn't match the tastes of the Japanese public.

"One game in particular is missing - Monster Hunter, due in a few months' time. If it had been there from the start in Japan, it would have been a different story. The appropriateness of the games to the console at the European launch will be better than it was in Japan."

Vita launches in the US and Europe next month.


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الأربعاء، 1 فبراير 2012

Namco announces new PS3-exclusive RPG Tokitowa

Namco Bandai has announced a new PlayStation 3-exclusive RPG called Tokitowa.

According to Andriasang, it's being developed by Arc Rise Fantasia/Luminous Arc studio Imageepoch for release later this year.

Details as to exactly what it's all about are thin on the ground, though the developer did confirm that combat isn't turn-based.

Judging by the rather handsome trailer below, the concept of time plays a central role in the plot.

There's no word yet on whether a Western release is on the cards.


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