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‏إظهار الرسائل ذات التسميات Effect. إظهار كافة الرسائل
‏إظهار الرسائل ذات التسميات Effect. إظهار كافة الرسائل

الجمعة، 4 مايو 2012

Mass Effect 3 teaser trailer invades Earth

Everything that was wrong with the demo can be summed up with this:

"If you pull this off I'm making you an honorary krogan!"

1) Lack of respect for the series mythology and past events.
2) Lack of respect for established characterisation.
3) DEAR GOODNESS IT'S A TERRIBLE LINE.

Not that I had high hopes or anything. But it was even worse than I expected. Wrex is there, but it's not Wrex. Mordin is there but it is not Mordin. Kirrahe shows up and it's like, "Oh hey, remember this guy? 'Hold the line'? You loved that, right? LOVE HIM AGAIN!". The dialogue is atrocious, the storytelling clumsy and dull, there's no impact to anything, no tension or sense of threat, no emotion, nothing. It's just flat. Such an immense drop from ME2, I'm left thinking "What happened, what on earth happened?".

Also, no sniper rifle for an infiltrator? 'Long-range shotgun'? That can just feck right off.


View the original article here

الخميس، 3 مايو 2012

Razer reveals Mass Effect 3 branded peripherals

Why stop there?

Bioware, wheres's my Commander Shepard Limited Edition Barbie Dress Up Doll?
You could sell new outfits and hairdo via "physical DLC" (Marketing Exec's, i know you'd want that).

Seriously, i'm afraid i'll nevertheless buy Mass Effect 3 to complete the story, but my expectations are quite low.

Some of the dialogue bits in the 20 minutes walkthrough video were exceptionally bad, a sad thing to encounter in a game that gloats itself over with being so story driven.


View the original article here

الأحد، 25 مارس 2012

Mass Effect 3 Demos Analysed

The concluding chapter of the Mass Effect trilogy is remarkable in that it's the first to be released simultaneously on all major HD platforms, with BioWare releasing Xbox 360, PS3 and PC demos earlier this week. Feedback we received from readers suggested that the PS3 build fails to match its Xbox 360 sibling, exhibiting major frame-rate issues - something we decided to put to the test.


Methodology in testing this sort of thing is fairly straightforward. In the absence of actual benchmarking tools for console games, we produce two separate tests to measure performance. In the first, we simply capture the exact same footage from each version. Mass Effect games are packed with engine-driven cut-scenes which gives us plenty of material to choose from: we decided to opt for the opening cinematic as it appears to pose various challenges for both Xbox 360 and PS3 engines.

Like-for-like footage from the demo analysed on both Xbox 360 and PlayStation 3 - v-sync in combination with over-budget frame rendering produce some alarming drops in performance.

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General performance characteristics for Mass Effect 3 appear to be par for the course in comparison to its predecessors. Both versions appear to be operating with a 30FPS cap, and v-sync is engaged. The game is double-buffered, meaning that it is drawing the next frame behind the scenes while the current one is being displayed, with the framebuffer flipped on the screen refresh. The good news is that there's no tearing (well, not on PS3 any way - the 360 is sometimes a bit late with its update, resulting in an unnoticeable tear at the very top of the screen), but the bad news is that if a frame runs over budget, the game stalls until the next refresh.


This manifests in the 360 analysis as a smooth 30FPS frame-rate suddenly dipping for prolonged periods to a more jerky 20FPS. Now, with the PlayStation 3 game what we're seeing is more scenes operating over budget, resulting in longer, more sustained drops to the lower frame-rate. More than that, we also seem to be seeing that the PS3 version sometimes misses the 20FPS refresh, making the stall even more pronounced, resulting in some drops down to 15FPS - not good at all.


So how does this translate into the gameplay? Let's run some more analysis across the run of play from both levels featured in the demo.


"So is this unpolished, early code? In the most cases, playable samplers are entirely representative of the final product, but BioWare does have some form in releasing unfinished demo code on PS3 in particular."

Moving into analysis of the demo's gameplay on both levels, we see the same capped 30FPS with v-sync engaged, but there are still plenty of dips in performance which are amplified on PS3.

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It's pretty much the same story: frame-rate dips on both platforms (fairly consistent with Mass Effect 2, on 360 at least), but it's clearly the PlayStation 3 demo that is operating at a lower level of performance. It's something of a shame because in most other respects, the demo suggests that there's not very much to tell these two versions apart otherwise: both utilise a stunning new lighting system, and appear to feature FXAA anti-aliasing, which really suits the artwork.


However, the issues on PS3 do extend beyond the frame-rate; there's just a general sense that the code is somewhat unfinished. On scene changes, sometimes characters or textures noticeably pop-in - something we don't see on Xbox 360. And there's the odd bug too - check out this shot comparison and look at the background. All appears to be well on the Microsoft platform, but something bizarre is happening on PS3 - a shader bug or texture compression issue, perhaps.

Character and texture pop-in on the PS3 version suggests we're looking at unfinished code, and there's a general sense that the demo didn't enjoy the same level of QA as its 360 equivalent, as this shot demonstrates. Hopefully the PS3 version will be improved for its full release.


So is this unpolished, early code? Can we expect changes in the final game? In the vast majority of cases, playable samplers are entirely representative of the final product, but BioWare does have form in releasing unfinished code for its demos, on PS3 in particular. The Mass Effect 2 PS3 demo ran with v-sync disabled, improving overall frame-rate at the expense of image consistency - this was adjusted in the final version of the game. Similarly, the PS3 version of the Dragon Age 2 demo also saw some changes in its transition to final code.


Perhaps lending further credence to this theory is that the content we're seeing here isn't new: the introduction mission has been used in plenty of press material, while the second mission will be familiar to those who witnessed the Kinect voice command demonstration at Microsoft's E3 press conference. So hopefully we will see improvements to the final game - and of course, we'll be running a full Face-Off as soon as we can.


View the original article here

الجمعة، 23 مارس 2012

Mass Effect 3 DLC bundled with Razer peripherals

Not content with bundling Mass Effect 3 DLC with toys and books, developer BioWare has announced you'll also be able to pick up extra content for its forthcoming space RPG with a range of Razer peripherals.

Razer's new Mass Effect 3 line includes the following items:

Razer Imperator gaming mouse ($79.99)Razer Vespula dual-sided gaming mouse mat ($34.99)Razer BlackWidow Ultimate gaming keyboard ($139.99)Razer Onza Tournament Edition Xbox 360 controller ($59.99)Razer Chimaera Xbox 360 gaming headset ($209.99)iPhone 4/4S protection case ($34.99)N7 messenger bag ($79.99)

Pre-order any of the above and you'll pick up some in-game multiplayer content for the impending sequel, detailed on Razer's site as follows:

"The Razer Mass Effect 3 Collector's Edition peripherals and gear come with a redeemable code to unlock bonus item packs for Mass Effect 3 multiplayer, including the deadly Collector Assault Rifle to give you a leg up on the Reaper invasion. If you have already unlocked the Collector Assault Rifle, this code will strengthen the weapon further."

Mass Effect 3 is due on shelves for PC, PlayStation 3 and Xbox 360 from 9th March.


View the original article here

الثلاثاء، 13 مارس 2012

Mass Effect 3 DLC included with new art book

Another day, another report of obscurely packaged Mass Effect 3 DLC.

Following news earlier this week that EA is giving away exclusive DLC with Mass Effect action figures, today we learn it's also handing out in-game content to anyone who shells out for a forthcoming hardback art book.

According to a Dark Horse blog post, all those who pre-order The Art of Mass Effect Universe (priced at $26.91) through Barnes & Noble before 20th February will receive a download code for "character boosters" and a new weapon called the Collector Assault Rifle.

For reasons unexplained, the retailer notes that the voucher will only work for PC and Xbox 360 versions of the impending BioWare action RPG sequel.

We're seeking word on whether gamers outside of the US will be able to access the content.


View the original article here

الخميس، 8 مارس 2012

Mass Effect 3 cover-camping a no-no on Hardcore, Insanity

Apparently I'll need to do more when playing Mass Effect 3 on Hardcore or Insanity difficulties than cower behind cover and pop up every so often to fling a biotic ability or loose a round of ammo, safe in the knowledge that my Krogan ally-plus-one have taken care of everything else.


"On Normal you'll be able to power your way or shoot your way through the game. But when you try Hardcore or Insanity you're not going to be able to do that any more," lead designer Preston Watamaniuk warned OXM (via VG247).


"You really will have to think about each combat; who the enemies are, what kind of resistance you're presented with, and then strategise to take them down. I'm hoping that it'll feel like you made a mistake and the game called you on it, rather than, 'I thought I was playing well, and then I died.'

He was a good Shepard. Just saying.


"We've tried to make it so that it just feels like if you're working the problem - using all your squad, all your powers, picking the right guns - you're going to get through that combat.


"It's not going to be, 'I sat in cover and popped out five or six times to use powers and stuff.'"


What's more, the Insanity difficulty will be harder than in previous games.


Peer pressure, explained Watamaniuk: "I had a lead designer for another game write to say, 'Make Insanity harder!' And I was like, 'OK!' This was a really well-known and respected guy, so I was like, 'OK, I'll do my best.'"


I hope it wasn't Shigeru Miyamoto - he's supposed to be busy making Nintendo's next big hit! I wonder if it was Dark Souls' director Hidetaka Miyazaki, or Skyrim's game director Todd Howard?


"It's not going to be, 'I sat in cover and popped out five or six times to use powers and stuff.'"

Preston Watamaniuk, lead designer, Mass Effect 3


Watamaniuk went on: "You'll notice that if you play on Insanity, that sort of general rule of thumb is even harsher. You'd better be doing everything well, or you'll die."


As we've waffled-on about before, baddies in Mass Effect 3 come in more shapes and sizes - and with more tricks up their sleeves - than in they did in Mass Effect 2 or Mass Effect 1. Some of them even carry shields that block bullets! So you'll need to get up off your bottom and flank them if you're serious about saving Earth. And no it's not unfair, because you'll get more goodies with which to tackle them.


"There's all the cover mobility, there's increased mobility in and out of cover, like being able to Storm out of cover, roll into cover, roll out of cover - a lot more agility around that," explained Watamaniuk.


"We have more involved powers, power combos, mods and the mods interact with the powers. Being able to take a Claymore shotgun and put a Shredder mod that allows you to penetrate through enemies, and then you put Cryo ammo on top of that, and all of a sudden you can pull the trigger once and blow four husks away."


A Mass Effect 3 demo will be released on Valentine's Day - Tuesday, 14th February.

The classes you can pick from when playing Mass Effect 3's co-op multiplayer mode.

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View the original article here

الخميس، 16 فبراير 2012

Fans pick apart canonical errors in Mass Effect: Deception book

The just-released Mass Effect: Deception book has gone down like a lead balloon with Mass Effect fans. The novel is apparently riddled with canonical errors.


A shared Google doc titled "Errors in Mass Effect: Deception" attempts to list all the inaccuracies (via Kotaku)

Mass Effect: Deception. Apparently so.


Here are some snippets:

During the three years since [the setting of novel Mass Effect: Ascension], both Nick [Donahue] and Gillian [Grayson] have aged six years. In addition, the attack on the Citadel is said to have taken place two years earlier, despite it actually taking place three years earlier.Anderson claims Omega has no public newscasts. Mass Effect 2 begs to differ.Quarians wear environmentally sealed suits to protect their weakened immune systems. They do not wear "a motley collection of clothing, held together by a variety of straps and leather fasteners".The novel states that thousands die on the Citadel every day, but given the approximate population of 13 million, this is beyond excessive.

One fan went as far as to burn Mass Effect: Deception and video it. I can't get over how similar he looks to the actual Commander Shepard.


One explanation for the book's shoddy standards is it's not written by Drew Karpyshyn, writer of the previous three Mass Effect novels as well as lead writer of Mass Effect 1 and co-lead writer of Mass Effect 2.


Mass Effect: Deception is written by William C. Dietz.


Maybe he should stick to weight-loss books.


In reality, Dietz has enjoyed a long and prosperous career writing science fiction stories. In addition to his own works, he's adapted stories for the Star Wars licence as well as for game properties Halo, Hitman and Resistance. He even co-wrote Vita game Resistance: Burning Skies.

Here's a video about the real people lending their voices to digital people in Mass Effect 3.

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View the original article here