mix150.com MIX150 DOWNLOAD GAMES PLAYSTATION RIP FILMS
‏إظهار الرسائل ذات التسميات gamers. إظهار كافة الرسائل
‏إظهار الرسائل ذات التسميات gamers. إظهار كافة الرسائل

الثلاثاء، 1 مايو 2012

Prototype dev: gamers thought Alex Mercer "was a d**k"

Prototype fans thought protagonist Alex Mercer "was a dick," developer Radical Entertainment has said.

It hopes the main character of Prototype 2, James Heller, will be likeable.

In Prototype, scientist Mercer gains destructive superpowers from a virus he himself unleashes on New York. He then goes on a revenge-fuelled rampage in an attempt to uncover the truth behind the catastrophe.

In Protoype 2, you play James Heller, a US soldier who blames Mercer for the death of his wife and daughter. He gains superpowers himself after a revenge-fuelled pursuit of Mercer in a crumbling New York city goes wrong.

"Some people literally came out and said, 'Man, Mercer was a dick!'" studio VP of technology Dave Fracchia told Eurogamer.

"For me, Mercer was still pretty cool. I'm an ex-scientist myself and a thinking kind of guy. Maybe not so much a socio-path like he was."

Despite Mercer's off-putting personality, Prototype, which released in 2009, struck a chord with gamers and went on to sell 2.1 million copies.

Its success helped convince Radical's overlords at Activision to invest in a sequel, providing the developers at the studio with an opportunity to improve on their openworld superhero action game.

In order to make Prototype 2's Heller likeable, Radical added depth to his character - something Fracchia admits Mercer lacked.

"I like characters that are interesting," he said.

"They don't have to be good. In fact, most interesting characters are conflicted good and bad. Even Heller, he's gone to the point of wanting to go after Mercer, so it's almost like to the point with post-traumatic syndrome that it's unhealthy how much he just wants to go after Mercer.

"He's got his own depth and things he's gone through. And of course, the loss of his family is a very dark thing to go through. We wanted an emotional connection. In many respects Heller's more likeable because of his depth."

But what of grumpy old Mercer, who pops up in Prototype 2 as quasi-ruler of New York and with an agenda of his own?

"With Mercer, you're seeing some depth we're putting into him," Fracchia explained. "We're getting a chance to see into the mind of Mercer at this point.

"For us, it was just getting into better storytelling. That's what it comes down to. You have to have depth. The likeability comes from that depth. You could like characters that are, quote unquote, bad, because they're not necessarily doing what they feel is bad, and they're interesting."

Mercer isn't the first video game lead character to called a dick, of course. Remedy told Eurogamer Alan Wake was intentionally "a bit of a dick" in a 2010 post-mortem interview.


View the original article here

الجمعة، 9 مارس 2012

Legit Battlefield 3 gamers banned via PunkBuster exploit

Update: EA has responded to Eurogamer with a statement that has already been aired on the Battlelog forum.

In summary: this is only happening to a "small subset" of PC gamers, and not on console.

EA is on the case and is "confident" of having a "permanent solution" for you "shortly".

Until then, you're advised to avoid servers running PunkBuster.

Here's the full statement:

"We are aware that some Battlefield 3 players are experiencing connection issues with PunkBuster enabled servers," EA's statement read.

"This problem is limited to a small subset of players on PC and will not impact players on PlayStation 3 or Xbox 360.

"We are actively looking into the specifics of this issue and we are confident that we will have a permanent solution in place shortly.

"In the meantime, if your connectivity has been affected, we recommend that in the interim you join servers that are not running PunkBuster. There is a filter setting for this in the multiplayer server browser.

"Thank you for your patience."

Original story: To prove how flawed Battlefield 3 anti-cheat and monitoring systems are, hackers have used a PunkBuster exploit to ban more than 150 law-abiding players.

Cheat and hack forum ArtificialAiming instigated the bans and provided proof of their coup in a post (via Battlefield 3 blog)

ArtificialAiming's argument is with GGC and PBBans. These are third-party services that run on Battlefield 3 servers and provide a host of anti-cheat tools - live ban lists among them. GGC and PBBans were working together, but broke off their partnership in October.

"We are bringing back the unerring of PunkBuster back for a third season," read the post on the ArtificialAiming forum. "We have selected GGC-stream as the target since they have the most streaming BF3 servers and makes it very easy to add fake bans.

"In 2011 we hit them with a mass ban-wave, and now we are banning real players from Battlelog while GGC-stream is totally unaware. We have framed 150-plus BF3 players alone."

GGC-stream apparently denied the appeal of players who were framed by saying the bans were "legit".

ArtificialAiming even created a host of fake nicknames on the banned accounts to signpost the problem. Examples of these are "No_one_is_safe", "You_will_never_find_all_the_fake_bans", "BF3_fake_ban_#111", "GGC_is_not_safe", "Many_more_fake_bans_are_coming" and "This_is_a_fake_ban". And that was just for one banned BF3 account.

ArtificialAiming claims to have banned eSports League admins as well - although these bans were "quickly removed" by GGC.

"Thx to the GGC-stream team for the lulz," the post concluded.

EA and DICE are yet to comment on the issue.


View the original article here

الأربعاء، 7 مارس 2012

Rebellion: gamers are ready for WWII revival

Though widely considered tired and played-out, the World War II sub-genre is ripe for a comeback, so says Alien vs Predator developer Rebellion.

While discussing its forthcoming Sniper Elite V2 project with GamerZines, senior producer Steve Hart argued that the more contemporary settings favoured by the likes of Battlefield 3, Black Ops and Modern Warfare 3 are themselves becoming increasingly stale.

"I think the market is ready for World War II," he said.

"You've seen the extra press the likes of Red Orchestra 2 have gotten because all of a sudden WWII is a breath of fresh air whereas modern conflicts perhaps aren't."

Hart went on to offer his opinion on why FPS developers had recently chosen to abandon the time period in favour of modern conflicts.

"I wouldn't say developers moved on, instead they gave it the respect it needed and said 'Right, we've done that to death, let's go look at something else.'

"It just so happens that our timing for a World War II game is better than others out there, and gamers are ready for that now. Even better for us is that we're coming out before perhaps another Call of Duty set during World War II, as I'm sure we'll be seeing another one of those at some point."

The sequel to the solid 2005 shooter is due out later this year.

Rebellion isn't the only studio hoping gamers can stomach a return to WWII. Black creator Stuart Black is currently developing Enemy Front at City Interactive, also planned for a 2012 release.


View the original article here